Few acts can excite an audience as much as the plate-spinner darting between crockery threatening to wobble out […]
CPU
Little seems to have changed in CPU cores in M3 chips, if you read reviews. Dig a bit deeper and there are major changes, as explained here.
Once you know how to configure an app to be able to use Game Mode, you can run better tests. Here are measurements of CPU and GPU performance for comparison between Full Screen and Game Mode.
How much faster are P cores at running the same thread as E cores, and how much more energy do they require? And how do they compare with using the GPU?
A look at some of the factors determining the performance of new M3 chips compared to the M1 and M2 versions, and how not to compare them.
Code run in a lightweight Virtual Machine can’t take advantage of the Efficiency cores of the host Apple silicon Mac. How then does Sonoma handle its threads?
How does Game Mode give highest priority access to CPU and GPU? An investigation of the involvement of P and E cores, and the GPU brings some surprises.
Apple claims it gives a game highest priority CPU and GPU access, and reduces Bluetooth input and audio latencies too. Does it, though?
The spinning beachball, a juddery interface, and fans running full pelt: what’s CPU doing in Activity Monitor, and what should you do about it?
How to interpret various measurements reported in Activity Monitor, from % CPU to Energy Impact, and how they can be compared across different Macs.
