How easy is it to build a real ‘scripted’-type app in Xcode? Here I start to re-implement an AppleScript app using Swift.
Xcode
There’s no point trying to script in Swift if you can’t deploy it to a user’s Mac. Here are two solutions available now.
Running shell scripts from Swift playgrounds is easy, but there’s more work needed to support droplets and folder actions.
A success at last: scripting file operations works now. But don’t trust much of the documentation; it just frustrates.
A frustrating first day trying to get Xcode’s Swift playgrounds to display simple dialogs and alerts.
An extensive listing of books, courses, example code libraries, coding environments, and more to help you get going in Swift 3.
We need a bridge between Swift Playgrounds, Raspberry Pi, and other educational environments, and full-blown SDKs. That includes RAD tools and the likes of Console.
Swift Playgrounds brings programming to the iPad. But for whom – the student, improver, or developer?
The OS X Server and Xcode apps had apparently migrated, and ran normally. But the App Store didn’t think that they were installed. A bug?
It’s a long and slow install, and brings additional updates too. Is it worth rushing at, or should you wait?
