In Sequoia, dragging a window to the edge of the display could suddenly enlarge it to cover the whole screen. Finding the control in System Settings isn’t straightforward, and there’s no Undo either.
human interface
The Finder uses a small grammar, which ensures its consistency. iCloud Drive is already an exception with evicted files, and pinning is highly inconsistent, and not designed for humans.
How does SwiftUI let the user enter dates and times in its Date Picker? The answer is without seconds, which are only allowed in watchOS. And it gets worse.
Why is SwiftUI so important that the Swift language was changed to make it more feasible to implement? Is it just for ease of multi-platform support? Or is it just greener grass?
Good human interface design should bring fun where it’s appropriate, but fun is only justifiable when it’s completed to be functional.
Killed by Jupiter’s thunderbolts when she insisted he proved his identity, this myth is a reminder that making something more secure isn’t always a good answer.
Why did that progress dialog suddenly vanish long before it had even reached 50% of the copying progress?
We’re swimming upstream in a raging torrent of alerts and notifications. Rather than clicking through everything, macOS should lead by example and do what we did with traffic signs.
Stage Manager manages windows, and the Dock manages apps. This explains how to keep an app window in a group, and all about popbacks.
If you leave some apps without an open window, macOS appears to quit them, but instead puts them into App Nap, only to quit them when it wants to. They’re undead.
