Good human interface design should bring fun where it’s appropriate, but fun is only justifiable when it’s completed to be functional.
human interface
Killed by Jupiter’s thunderbolts when she insisted he proved his identity, this myth is a reminder that making something more secure isn’t always a good answer.
Why did that progress dialog suddenly vanish long before it had even reached 50% of the copying progress?
We’re swimming upstream in a raging torrent of alerts and notifications. Rather than clicking through everything, macOS should lead by example and do what we did with traffic signs.
Stage Manager manages windows, and the Dock manages apps. This explains how to keep an app window in a group, and all about popbacks.
If you leave some apps without an open window, macOS appears to quit them, but instead puts them into App Nap, only to quit them when it wants to. They’re undead.
Setting up a standard cast, how to deal with windows that open in the wrong app group, and building a group for a special workflow.
Getting started with Stage Manager, without confusion or tears. How to disable its motion effects, and how to build app and window groups for your workflows.
Why Stage Manager can’t be ‘intuitive’, but needs to tackle forests of windows and excessive distractions in novel ways.
The most controversial of all changes in Ventura is the move to System Settings. Although this does achieve important objective, there’s still a long and painful journey to get it right.
