Memory, from L1 instruction cache to main memory, and how it came to be Unified. Why the internal SSD isn’t like others, and why it’s so essential.
GPU
How the NEON vector processor, neural engine, matrix co-processor, and GPU all deliver high performance with low power and energy use.
Few acts can excite an audience as much as the plate-spinner darting between crockery threatening to wobble out […]
If Apple offered to do much of the hard work of coding your app for you for free, and to optimise it for different Mac hardware, how could you refuse?
Once you know how to configure an app to be able to use Game Mode, you can run better tests. Here are measurements of CPU and GPU performance for comparison between Full Screen and Game Mode.
How much faster are P cores at running the same thread as E cores, and how much more energy do they require? And how do they compare with using the GPU?
Apple claims that its macOS VMs can run Metal and deliver “great graphics performance”. How could you assess that, and are they really that good?
How does Game Mode give highest priority access to CPU and GPU? An investigation of the involvement of P and E cores, and the GPU brings some surprises.
Apple claims it gives a game highest priority CPU and GPU access, and reduces Bluetooth input and audio latencies too. Does it, though?
How to interpret various measurements reported in Activity Monitor, from % CPU to Energy Impact, and how they can be compared across different Macs.