How easy is it to build a real ‘scripted’-type app in Xcode? Here I start to re-implement an AppleScript app using Swift.
AppleScript
There’s no point trying to script in Swift if you can’t deploy it to a user’s Mac. Here are two solutions available now.
Running shell scripts from Swift playgrounds is easy, but there’s more work needed to support droplets and folder actions.
Can this app really offer a “modern alternative to AppleScript”? Probably not yet, but it is young, and still an excellent Swift playground.
The best response to change is to see how you can exploit it. Let’s get ahead of the field, for once.
An extensive listing of books, courses, example code libraries, coding environments, and more to help you get going in Swift 3.
I’m heartbroken that AppleScript is going, and grieving at the departure of Sal Soghoian, but I’m looking forward to getting to grips with the scripting tools of the future.
We need a bridge between Swift Playgrounds, Raspberry Pi, and other educational environments, and full-blown SDKs. That includes RAD tools and the likes of Console.
Writing advanced dialog code and building a friendly front-end for a complicated command tool, in AppleScript.
Are your backups made every hour? Are you sure? Sierra might have become smarter as to how often it backs up.
