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Category Archive: Technology

Last Week on my Mac: the devil in the detail

Time to pause for breath, I think, for macOS and Xcode. Apple needs to bring the docs up to date, and attend to the detail.

November 27, 2016 Macs, Technology

Xcode Swift playgrounds 4: running scripts without Xcode

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There’s no point trying to script in Swift if you can’t deploy it to a user’s Mac. Here are two solutions available now.

November 26, 2016 Macs, Technology

How the new Touch Bar can open access for those with visual impairment

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What good is a fiddly miniature display strip when you can’t see it properly? With the right controls, it can be a great improvement.

November 25, 2016 Macs, Technology

Xcode Swift playgrounds 3: shell scripts, droplets, and actions

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Running shell scripts from Swift playgrounds is easy, but there’s more work needed to support droplets and folder actions.

November 25, 2016 Macs, Technology

Xcode Swift playgrounds 2: Scripting files

A success at last: scripting file operations works now. But don’t trust much of the documentation; it just frustrates.

November 24, 2016 Macs, Technology

Time Machine problems in macOS Sierra

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Some users are having problems getting Time Machine to work in Sierra. Here are some suggestions to get that first backup completed.

November 23, 2016 Macs, Technology

Xcode Swift playgrounds 1: freezing and failing

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A frustrating first day trying to get Xcode’s Swift playgrounds to display simple dialogs and alerts.

November 22, 2016 Macs, Technology

Scriptarian: Swift scripting for macOS?

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Can this app really offer a “modern alternative to AppleScript”? Probably not yet, but it is young, and still an excellent Swift playground.

November 21, 2016 Macs, Technology

Last Week on my Mac: Ethel & Ernest and change

The best response to change is to see how you can exploit it. Let’s get ahead of the field, for once.

November 20, 2016 General, Life, Macs, Technology

Resources to help the non-novice learn and use Swift on macOS

An extensive listing of books, courses, example code libraries, coding environments, and more to help you get going in Swift 3.

November 19, 2016 Macs, Technology

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